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#include "client.h"
#include <cstdint>
#include <QtNetwork/QTcpSocket>
#include <QtCore/QTimer>
Client::Client(QObject *parent)
: QObject(parent)
{
socket = new QTcpSocket(this);
#if QT_VERSION > QT_VERSION_CHECK(5, 15, 0)
connect(socket, &QTcpSocket::errorOccurred,
#else
connect(socket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
#endif
this, &Client::errorOccurred);
connect(socket, &QTcpSocket::connected,
this, &Client::connected);
connect(socket, &QTcpSocket::disconnected,
this, &Client::disconnected);
timer = new QTimer(this);
timer->setSingleShot(true);
connect(timer, &QTimer::timeout, this, &Client::timeout);
}
bool Client::connectToHost(const QString& host)
{
this->host = host;
retryConnect();
return true;
}
bool Client::writeData(const QString& title, const QByteArray& data)
{
if(socket->state() != QAbstractSocket::ConnectedState)
{
return false;
}
auto title_data = title.toUtf8();
std::uint32_t title_size = title_data.size();
std::uint32_t data_size = data.size();
// firt write size of the entire payload (without the payload size)
std::uint32_t payload_size = data_size + title_size + sizeof(std::uint32_t);
socket->write((char*)&payload_size, sizeof(std::uint32_t));
// then write title size and title
socket->write((char*)&title_size, sizeof(std::uint32_t));
socket->write(title_data);
// finally write the rest of the payload
socket->write(data);
return socket->waitForBytesWritten(100); // wait at most 100ms
}
void Client::errorOccurred(QAbstractSocket::SocketError socketError)
{
if(socketError == QAbstractSocket::NetworkError ||
socketError == QAbstractSocket::ConnectionRefusedError)
{
if(retries > 0)
{
timer->setInterval(interval * 1000);
retries--;
}
else
{
timer->setInterval(interval_long * 1000);
}
timer->start();
}
}
void Client::connected()
{
emit isConnected();
}
void Client::disconnected()
{
emit isDisconnected();
retryConnect();
}
void Client::timeout()
{
retryConnect();
}
void Client::retryConnect()
{
socket->connectToHost(host, 10024);
}
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