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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set et sw=2 ts=2: */
/***************************************************************************
* luascript.cc
*
* Tue Jan 10 14:43:39 CET 2012
* Copyright 2012 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of Pracro.
*
* Pracro is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Pracro is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Pracro; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "luascript.h"
#include "configuration.h"
#include <hugin.hpp>
#include "luautil.h"
#include "luapraxisd.h"
#define GLOBAL_POINTER "_pracroGlobalLUAObjectPointerThisShouldBeANameThatIsNotAccidentallyOverwritten"
static int _debug(lua_State *L)
{
Pracro::checkParameters(L,
Pracro::T_STRING,
Pracro::T_END);
std::string msg = lua_tostring(L, lua_gettop(L));
DEBUG(luascript, "%s\n", msg.c_str());
return 0;
}
static int _value(lua_State *L)
{
Pracro::checkParameters(L,
Pracro::T_STRING,
Pracro::T_END);
std::string name = lua_tostring(L, lua_gettop(L));
lua_getglobal(L, GLOBAL_POINTER);
LUAScript *lua = (LUAScript*)lua_touserdata(L, lua_gettop(L));
if(!lua) {
lua_pushstring(L, "No LUA pointer!");
lua_error(L);
return 1;
}
if(lua->hasValue(name)) {
lua_pushstring(L, lua->value(name).c_str());
} else {
lua_pushnil(L);
}
return 1;
}
static int _patientid(lua_State *L)
{
Pracro::checkParameters(L, Pracro::T_END);
lua_getglobal(L, GLOBAL_POINTER);
LUAScript *lua = (LUAScript*)lua_touserdata(L, lua_gettop(L));
if(!lua) {
lua_pushstring(L, "No LUA pointer!");
lua_error(L);
return 1;
}
lua_pushstring(L, lua->env(LUAScript::ENV_PATIENTID).c_str());
return 1;
}
static int _template(lua_State *L)
{
Pracro::checkParameters(L, Pracro::T_END);
lua_getglobal(L, GLOBAL_POINTER);
LUAScript *lua = (LUAScript*)lua_touserdata(L, lua_gettop(L));
if(!lua) {
lua_pushstring(L, "No LUA pointer!");
lua_error(L);
return 1;
}
lua_pushstring(L, lua->env(LUAScript::ENV_TEMPLATE).c_str());
return 1;
}
static int _macro(lua_State *L)
{
Pracro::checkParameters(L, Pracro::T_END);
lua_getglobal(L, GLOBAL_POINTER);
LUAScript *lua = (LUAScript*)lua_touserdata(L, lua_gettop(L));
if(!lua) {
lua_pushstring(L, "No LUA pointer!");
lua_error(L);
return 1;
}
lua_pushstring(L, lua->env(LUAScript::ENV_MACRO).c_str());
return 1;
}
static int _user(lua_State *L)
{
Pracro::checkParameters(L, Pracro::T_END);
lua_getglobal(L, GLOBAL_POINTER);
LUAScript *lua = (LUAScript*)lua_touserdata(L, lua_gettop(L));
if(!lua) {
lua_pushstring(L, "No LUA pointer!");
lua_error(L);
return 1;
}
lua_pushstring(L, lua->env(LUAScript::ENV_USER).c_str());
return 1;
}
LUAScript::LUAScript()
{
L = NULL;
}
LUAScript::~LUAScript()
{
if(L) {
lua_close(L);
L = NULL;
}
}
void LUAScript::init()
throw(Exception)
{
if(L) return;
L = luaL_newstate();
if(L == NULL) {
ERR(luascript, "Could not create LUA state.\n");
throw Exception("Could not create LUA state.");
}
luaL_openlibs(L);
lua_pushlightuserdata(L, this); // Push the pointer to 'this' instance
lua_setglobal(L, GLOBAL_POINTER); // Assign it to a global lua var.
lua_register(L, "value", _value);
lua_register(L, "patientid", _patientid);
lua_register(L, "template", _template);
lua_register(L, "macro", _macro);
lua_register(L, "user", _user);
lua_register(L, "debug", _debug);
register_praxisd(L);
}
void LUAScript::addFile(std::string src)
{
std::string file =
Conf::xml_basedir + "/include/" + src;
FILE *fp = fopen(file.c_str(), "r");
if(fp) {
char buf[64];
size_t sz;
std::string inc;
while((sz = fread(buf, 1, sizeof(buf), fp)) != 0) {
inc.append(buf, sz);
}
fclose(fp);
addCode(inc, file);
}
}
void LUAScript::addCode(std::string c, std::string name)
{
scripts.push_back(std::make_pair(c, name));
}
void LUAScript::addValue(std::string name, const std::string &value)
{
values[name] = value;
}
void LUAScript::addScripts(std::vector< Script > &scripts)
{
std::vector< Script >::iterator spi = scripts.begin();
while(spi != scripts.end()) {
if(spi->attributes.find("src") != spi->attributes.end()) {
std::string src = spi->attributes["src"];
addFile(src);
} else {
addCode(spi->code);
}
spi++;
}
}
void LUAScript::run()
throw(Exception)
{
try {
init();
} catch(Exception &e) {
throw Exception(e.msg);
}
if(L == NULL) {
ERR(luascript, "LUA state not initialized!");
return;
}
top = lua_gettop(L);
std::vector<std::pair<std::string, std::string> >::iterator i =
scripts.begin();
while(i != scripts.end()) {
std::string program = i->first;
std::string codename = name();
if(i->second != "") codename += ": " + i->second;
DEBUG(luascript, "Running %s: %s\n", codename.c_str(), program.c_str());
if(luaL_loadbuffer(L, program.c_str(), program.size(), codename.c_str())) {
ERR(luascript, "loadbuffer: %s\n", lua_tostring(L, lua_gettop(L)));
throw Exception(lua_tostring(L, lua_gettop(L)));
}
// Run the loaded code
if(lua_pcall(L, 0, LUA_MULTRET, 0)) {
ERR(luascript, "pcall: %s\n" , lua_tostring(L, lua_gettop(L)));
throw Exception(lua_tostring(L, lua_gettop(L)));
}
i++;
}
}
std::string LUAScript::resultString() throw(Exception)
{
if(top != lua_gettop(L) - 1) {
ERR(luascript, "Program did not return a single value.\n");
throw Exception("Program did not return a single value.");
}
if(lua_isstring(L, lua_gettop(L)) == false) {
ERR(luascript, "Program did not return a string value.\n");
throw Exception("Program did not return a string value.");
}
std::string res = lua_tostring(L, lua_gettop(L));
lua_pop(L, 1);
return res;
}
bool LUAScript::hasValue(std::string name)
{
return values.find(name) != values.end();
}
std::string LUAScript::value(std::string name)
{
if(values.find(name) != values.end()) return values[name];
return "";
}
std::string LUAScript::env(LUAScript::env_t id)
{
if(_env.find(id) == _env.end()) return "";
return _env[id];
}
void LUAScript::setEnv(LUAScript::env_t id, std::string value)
{
_env[id] = value;
}
#ifdef TEST_LUASCRIPT
//deps: exception.cc debug.cc log.cc mutex.cc luapraxisd.cc praxisd.cc luautil.cc saxparser.cc configuration.cc
//cflags: -I.. $(PTHREAD_CFLAGS) $(LUA_CFLAGS) $(CURL_CFLAGS) $(EXPAT_CFLAGS)
//libs: $(PTHREAD_LIBS) $(LUA_LIBS) $(CURL_LIBS) $(EXPAT_LIBS)
#include "test.h"
TEST_BEGIN;
// TODO: Put some testcode here (see test.h for usable macros).
TEST_TRUE(false, "No tests yet!");
TEST_END;
#endif/*TEST_LUASCRIPT*/
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