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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* button.cc
*
* Fri Jul 13 12:38:45 CEST 2007
* Copyright 2007 Bent Bisballe Nyeng and Lars Bisballe Jensen
* deva@aasimon.org and elsenator@gmail.com
****************************************************************************/
/*
* This file is part of Pracro.
*
* Pracro is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Pracro is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Pracro; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "button.h"
#include <stdio.h>
#include "common.h"
Button::Button(QDomNode &node, MacroWindow *macrowindow)
: QPushButton(), Widget(node, macrowindow)
{
resetToDisabled = false;
setCommonAttributes(this, node);
QDomElement elem = node.toElement();
if(elem.hasAttribute("field")) {
field = elem.attribute("field");
}
if(elem.hasAttribute("caption")) {
setText(elem.attribute("caption"));
} else {
setText("");
}
if(elem.hasAttribute("action")) {
if(elem.attribute("action") == "commit") {
connect(this, SIGNAL(clicked()), this, SLOT(commit()));
setIcon(QPixmap(":icons/add.png"));
setEnabled(false);
//
// Hack to re-disable the commit button when the macro is reset.
//
resetToDisabled = true;
widget_name = "commit_button_" + QString::number((int)this);
QVector< Widget* > ws;
ws.push_back(this);
macrowindow->addAuxWidgets(ws);
} else if(elem.attribute("action") == "reset") {
connect(this, SIGNAL(clicked()), this, SLOT(_reset()));
setIcon(QPixmap(":icons/del.png"));
} else if(elem.attribute("action") == "cancel") {
connect(this, SIGNAL(clicked()), this, SLOT(cancel()));
setIcon(QPixmap(":icons/del.png"));
} else if(elem.attribute("action") == "continue") {
connect(this, SIGNAL(clicked()), this, SLOT(cont()));
setIcon(QPixmap(":icons/add.png"));
} else if(elem.attribute("action") == "continue_nocommit") {
connect(this, SIGNAL(clicked()), this, SLOT(cont_nocommit()));
}
} else {
setEnabled(false);
}
}
void Button::commit()
{
emit act_commit();
printf("Emit: commit\n");
}
void Button::_reset()
{
emit act_reset();
printf("Emit: reset\n");
}
void Button::cancel()
{
emit act_cancel();
printf("Emit: cancel\n");
}
void Button::cont()
{
emit act_continue(field);
printf("Emit: continue\n");
}
void Button::cont_nocommit()
{
emit act_continue_nocommit(field);
printf("Emit: continue_nocommit\n");
}
void Button::do_enable()
{
setEnabled(true);
}
void Button::connectFrom(const char *signal,
const QObject *receiver, const char *method)
{
connect(this, signal, receiver, method);
}
void Button::connectTo(const QObject *sender, const char *signal,
const char *method)
{
connect(sender, signal, this, method);
}
void Button::setVisibility(bool visible)
{
setVisible(visible);
}
bool Button::setKeyboardFocus()
{
setFocus();
return true;
}
void Button::reset()
{
if(resetToDisabled) setEnabled(false);
}
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