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#include "button.h"
#include <stdio.h>
#include "common.h"
Button::Button(QDomNode &node, MacroWindow *macrowindow)
: QPushButton(), Widget(node, macrowindow)
{
resetToDisabled = false;
setCommonAttributes(this, node);
QDomElement elem = node.toElement();
if(elem.hasAttribute("field")) {
field = elem.attribute("field");
}
if(elem.hasAttribute("caption")) {
setText(elem.attribute("caption"));
} else {
setText("");
}
if(elem.hasAttribute("action")) {
if(elem.attribute("action") == "commit") {
connect(this, SIGNAL(clicked()), this, SLOT(commit()));
setIcon(QPixmap(":icons/add.png"));
setEnabled(false);
resetToDisabled = true;
widget_name = "commit_button_" + QString::number((int)this);
QVector< Widget* > ws;
ws.push_back(this);
macrowindow->addAuxWidgets(ws);
} else if(elem.attribute("action") == "reset") {
connect(this, SIGNAL(clicked()), this, SLOT(_reset()));
setIcon(QPixmap(":icons/del.png"));
} else if(elem.attribute("action") == "cancel") {
connect(this, SIGNAL(clicked()), this, SLOT(cancel()));
setIcon(QPixmap(":icons/del.png"));
} else if(elem.attribute("action") == "continue") {
connect(this, SIGNAL(clicked()), this, SLOT(cont()));
setIcon(QPixmap(":icons/add.png"));
} else if(elem.attribute("action") == "continue_nocommit") {
connect(this, SIGNAL(clicked()), this, SLOT(cont_nocommit()));
}
} else {
setEnabled(false);
}
}
void Button::commit()
{
emit act_commit();
printf("Emit: commit\n");
}
void Button::_reset()
{
emit act_reset();
printf("Emit: reset\n");
}
void Button::cancel()
{
emit act_cancel();
printf("Emit: cancel\n");
}
void Button::cont()
{
emit act_continue(field);
printf("Emit: continue\n");
}
void Button::cont_nocommit()
{
emit act_continue_nocommit(field);
printf("Emit: continue_nocommit\n");
}
void Button::do_enable()
{
setEnabled(true);
}
void Button::connectFrom(const char *signal,
const QObject *receiver, const char *method)
{
connect(this, signal, receiver, method);
}
void Button::connectTo(const QObject *sender, const char *signal,
const char *method)
{
connect(sender, signal, this, method);
}
void Button::setVisibility(bool visible)
{
setVisible(visible);
}
bool Button::setKeyboardFocus()
{
setFocus();
return true;
}
void Button::reset()
{
if(resetToDisabled) setEnabled(false);
}
void Button::enable()
{
setEnabled(true);
}
void Button::disable()
{
setEnabled(false);
}
bool Button::isDisabled()
{
return isEnabled() == false;
}
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