/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            button.cc
 *
 *  Fri Jul 13 12:38:45 CEST 2007
 *  Copyright 2007 Bent Bisballe Nyeng and Lars Bisballe Jensen
 *  deva@aasimon.org and elsenator@gmail.com
 ****************************************************************************/

/*
 *  This file is part of Pracro.
 *
 *  Pracro is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  Pracro is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Pracro; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "button.h"
#include <stdio.h>

#include "common.h"

Button::Button(QDomNode &node, MacroWindow *macrowindow)
  : QPushButton(), Widget(node, macrowindow)
{
  resetToDisabled = false;
  setCommonAttributes(this, node);

  QDomElement elem = node.toElement();

  if(elem.hasAttribute("field")) {
    field = elem.attribute("field");
  }
  
  if(elem.hasAttribute("caption")) {
    setText(elem.attribute("caption"));
  } else {
    setText("");
  }

  if(elem.hasAttribute("action")) {
    if(elem.attribute("action") == "commit") {
      connect(this, SIGNAL(clicked()), this, SLOT(commit()));
      setIcon(QPixmap(":icons/add.png"));
      setEnabled(false);

      //
      // Hack to re-disable the commit button when the macro is reset.
      //
      resetToDisabled = true;
      widget_name = "commit_button_" + QString::number((int)this);
      QVector< Widget* > ws;
      ws.push_back(this);
      macrowindow->addAuxWidgets(ws);

    } else if(elem.attribute("action") == "reset") {
      connect(this, SIGNAL(clicked()), this, SLOT(_reset()));
      setIcon(QPixmap(":icons/del.png"));
    } else if(elem.attribute("action") == "cancel") {
      connect(this, SIGNAL(clicked()), this, SLOT(cancel()));
      setIcon(QPixmap(":icons/del.png"));
    } else if(elem.attribute("action") == "continue") {
      connect(this, SIGNAL(clicked()), this, SLOT(cont()));
      setIcon(QPixmap(":icons/add.png"));
    } else if(elem.attribute("action") == "continue_nocommit") {
      connect(this, SIGNAL(clicked()), this, SLOT(cont_nocommit()));
    } 
  } else {
    setEnabled(false);
  }
}

void Button::commit()
{
  emit act_commit();
  printf("Emit: commit\n");
}

void Button::_reset()
{
  emit act_reset();
  printf("Emit: reset\n");
}

void Button::cancel()
{
  emit act_cancel();
  printf("Emit: cancel\n");
}

void Button::cont()
{
  emit act_continue(field);
  printf("Emit: continue\n");
}

void Button::cont_nocommit()
{
  emit act_continue_nocommit(field);
  printf("Emit: continue_nocommit\n");
}

void Button::do_enable()
{
  setEnabled(true);
}

void Button::connectFrom(const char *signal,
                           const QObject *receiver, const char *method)
{
  connect(this, signal, receiver, method);
}

void Button::connectTo(const QObject *sender, const char *signal,
                         const char *method)
{
  connect(sender, signal, this, method);
}

void Button::setVisibility(bool visible)
{
  setVisible(visible);
}

bool Button::setKeyboardFocus()
{
  setFocus();
  return true;
}

void Button::reset()
{
  if(resetToDisabled) setEnabled(false);
}