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authordeva <deva>2008-06-02 07:12:53 +0000
committerdeva <deva>2008-06-02 07:12:53 +0000
commit78f76979212231d4a7b26b541205bd0635a9f257 (patch)
treefd63209237d74d99cdfb5f35dd22348778fac1e7 /client/lua
parent57a06611188676a76111687fd3aec485260f4b58 (diff)
Added LUA to the repo, to make the windows version compile.
Diffstat (limited to 'client/lua')
-rw-r--r--client/lua/bin/lua.exebin0 -> 11264 bytes
-rw-r--r--client/lua/bin/luac.exebin0 -> 125357 bytes
-rw-r--r--client/lua/include/lauxlib.h174
-rw-r--r--client/lua/include/lua.h388
-rw-r--r--client/lua/include/lua.hpp9
-rw-r--r--client/lua/include/luaconf.h763
-rw-r--r--client/lua/include/lualib.h53
-rw-r--r--client/lua/lib/liblua.abin0 -> 213400 bytes
-rw-r--r--client/lua/lib/lua51.dllbin0 -> 138558 bytes
-rw-r--r--client/lua/man/man1/lua.1163
-rw-r--r--client/lua/man/man1/luac.1136
-rw-r--r--client/lua/src/lua-5.1.3.tar.gzbin0 -> 215817 bytes
12 files changed, 1686 insertions, 0 deletions
diff --git a/client/lua/bin/lua.exe b/client/lua/bin/lua.exe
new file mode 100644
index 0000000..51a403c
--- /dev/null
+++ b/client/lua/bin/lua.exe
Binary files differ
diff --git a/client/lua/bin/luac.exe b/client/lua/bin/luac.exe
new file mode 100644
index 0000000..226d499
--- /dev/null
+++ b/client/lua/bin/luac.exe
Binary files differ
diff --git a/client/lua/include/lauxlib.h b/client/lua/include/lauxlib.h
new file mode 100644
index 0000000..d58f290
--- /dev/null
+++ b/client/lua/include/lauxlib.h
@@ -0,0 +1,174 @@
+/*
+** $Id$
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+#if defined(LUA_COMPAT_GETN)
+LUALIB_API int (luaL_getn) (lua_State *L, int t);
+LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
+#else
+#define luaL_getn(L,i) ((int)lua_objlen(L, i))
+#define luaL_setn(L,i,j) ((void)0) /* no op! */
+#endif
+
+#if defined(LUA_COMPAT_OPENLIB)
+#define luaI_openlib luaL_openlib
+#endif
+
+
+/* extra error code for `luaL_load' */
+#define LUA_ERRFILE (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+ const char *name;
+ lua_CFunction func;
+} luaL_Reg;
+
+
+
+LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
+ const luaL_Reg *l, int nup);
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+ const luaL_Reg *l);
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
+LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
+ size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
+ const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
+ lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
+
+LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
+ const char *const lst[]);
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
+LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
+ const char *name);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+ const char *r);
+
+LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
+ const char *fname, int szhint);
+
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define luaL_argcheck(L, cond,numarg,extramsg) \
+ ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
+#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
+#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
+#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
+
+#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+ (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+ (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+
+typedef struct luaL_Buffer {
+ char *p; /* current position in buffer */
+ int lvl; /* number of strings in the stack (level) */
+ lua_State *L;
+ char buffer[LUAL_BUFFERSIZE];
+} luaL_Buffer;
+
+#define luaL_addchar(B,c) \
+ ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
+ (*(B)->p++ = (char)(c)))
+
+/* compatibility only */
+#define luaL_putchar(B,c) luaL_addchar(B,c)
+
+#define luaL_addsize(B,n) ((B)->p += (n))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+
+
+/* }====================================================== */
+
+
+/* compatibility with ref system */
+
+/* pre-defined references */
+#define LUA_NOREF (-2)
+#define LUA_REFNIL (-1)
+
+#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
+ (lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
+
+#define lua_unref(L,ref) luaL_unref(L, LUA_REGISTRYINDEX, (ref))
+
+#define lua_getref(L,ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
+
+
+#define luaL_reg luaL_Reg
+
+#endif
+
+
diff --git a/client/lua/include/lua.h b/client/lua/include/lua.h
new file mode 100644
index 0000000..088a511
--- /dev/null
+++ b/client/lua/include/lua.h
@@ -0,0 +1,388 @@
+/*
+** $Id$
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION "Lua 5.1"
+#define LUA_RELEASE "Lua 5.1.3"
+#define LUA_VERSION_NUM 501
+#define LUA_COPYRIGHT "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
+#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
+
+
+/* mark for precompiled code (`<esc>Lua') */
+#define LUA_SIGNATURE "\033Lua"
+
+/* option for multiple returns in `lua_pcall' and `lua_call' */
+#define LUA_MULTRET (-1)
+
+
+/*
+** pseudo-indices
+*/
+#define LUA_REGISTRYINDEX (-10000)
+#define LUA_ENVIRONINDEX (-10001)
+#define LUA_GLOBALSINDEX (-10002)
+#define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
+
+
+/* thread status; 0 is OK */
+#define LUA_YIELD 1
+#define LUA_ERRRUN 2
+#define LUA_ERRSYNTAX 3
+#define LUA_ERRMEM 4
+#define LUA_ERRERR 5
+
+
+typedef struct lua_State lua_State;
+
+typedef int (*lua_CFunction) (lua_State *L);
+
+
+/*
+** functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
+
+
+/*
+** prototype for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE (-1)
+
+#define LUA_TNIL 0
+#define LUA_TBOOLEAN 1
+#define LUA_TLIGHTUSERDATA 2
+#define LUA_TNUMBER 3
+#define LUA_TSTRING 4
+#define LUA_TTABLE 5
+#define LUA_TFUNCTION 6
+#define LUA_TUSERDATA 7
+#define LUA_TTHREAD 8
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK 20
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int (lua_gettop) (lua_State *L);
+LUA_API void (lua_settop) (lua_State *L, int idx);
+LUA_API void (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void (lua_remove) (lua_State *L, int idx);
+LUA_API void (lua_insert) (lua_State *L, int idx);
+LUA_API void (lua_replace) (lua_State *L, int idx);
+LUA_API int (lua_checkstack) (lua_State *L, int sz);
+
+LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int (lua_isnumber) (lua_State *L, int idx);
+LUA_API int (lua_isstring) (lua_State *L, int idx);
+LUA_API int (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int (lua_type) (lua_State *L, int idx);
+LUA_API const char *(lua_typename) (lua_State *L, int tp);
+
+LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
+LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
+
+LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
+LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
+LUA_API int (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t (lua_objlen) (lua_State *L, int idx);
+LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void (lua_pushnil) (lua_State *L);
+LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
+LUA_API void (lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+ va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void (lua_pushboolean) (lua_State *L, int b);
+LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API void (lua_gettable) (lua_State *L, int idx);
+LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API void (lua_rawget) (lua_State *L, int idx);
+LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
+LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API void (lua_getfenv) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void (lua_settable) (lua_State *L, int idx);
+LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void (lua_rawset) (lua_State *L, int idx);
+LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
+LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int (lua_setfenv) (lua_State *L, int idx);
+
+
+/*
+** `load' and `call' functions (load and run Lua code)
+*/
+LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
+LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
+LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
+LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+ const char *chunkname);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int (lua_yield) (lua_State *L, int nresults);
+LUA_API int (lua_resume) (lua_State *L, int narg);
+LUA_API int (lua_status) (lua_State *L);
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP 0
+#define LUA_GCRESTART 1
+#define LUA_GCCOLLECT 2
+#define LUA_GCCOUNT 3
+#define LUA_GCCOUNTB 4
+#define LUA_GCSTEP 5
+#define LUA_GCSETPAUSE 6
+#define LUA_GCSETSTEPMUL 7
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int (lua_error) (lua_State *L);
+
+LUA_API int (lua_next) (lua_State *L, int idx);
+
+LUA_API void (lua_concat) (lua_State *L, int n);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_pop(L,n) lua_settop(L, -(n)-1)
+
+#define lua_newtable(L) lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
+
+#define lua_strlen(L,i) lua_objlen(L, (i))
+
+#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s) \
+ lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+
+#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
+#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
+
+#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
+
+
+
+/*
+** compatibility macros and functions
+*/
+
+#define lua_open() luaL_newstate()
+
+#define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
+
+#define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
+
+#define lua_Chunkreader lua_Reader
+#define lua_Chunkwriter lua_Writer
+
+
+/* hack */
+LUA_API void lua_setlevel (lua_State *from, lua_State *to);
+
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL 0
+#define LUA_HOOKRET 1
+#define LUA_HOOKLINE 2
+#define LUA_HOOKCOUNT 3
+#define LUA_HOOKTAILRET 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL (1 << LUA_HOOKCALL)
+#define LUA_MASKRET (1 << LUA_HOOKRET)
+#define LUA_MASKLINE (1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug; /* activation record */
+
+
+/* Functions to be called by the debuger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
+
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook lua_gethook (lua_State *L);
+LUA_API int lua_gethookmask (lua_State *L);
+LUA_API int lua_gethookcount (lua_State *L);
+
+
+struct lua_Debug {
+ int event;
+ const char *name; /* (n) */
+ const char *namewhat; /* (n) `global', `local', `field', `method' */
+ const char *what; /* (S) `Lua', `C', `main', `tail' */
+ const char *source; /* (S) */
+ int currentline; /* (l) */
+ int nups; /* (u) number of upvalues */
+ int linedefined; /* (S) */
+ int lastlinedefined; /* (S) */
+ char short_src[LUA_IDSIZE]; /* (S) */
+ /* private part */
+ int i_ci; /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif
diff --git a/client/lua/include/lua.hpp b/client/lua/include/lua.hpp
new file mode 100644
index 0000000..ec417f5
--- /dev/null
+++ b/client/lua/include/lua.hpp
@@ -0,0 +1,9 @@
+// lua.hpp
+// Lua header files for C++
+// <<extern "C">> not supplied automatically because Lua also compiles as C++
+
+extern "C" {
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}
diff --git a/client/lua/include/luaconf.h b/client/lua/include/luaconf.h
new file mode 100644
index 0000000..7b75464
--- /dev/null
+++ b/client/lua/include/luaconf.h
@@ -0,0 +1,763 @@
+/*
+** $Id$
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lconfig_h
+#define lconfig_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+@@ LUA_ANSI controls the use of non-ansi features.
+** CHANGE it (define it) if you want Lua to avoid the use of any
+** non-ansi feature or library.
+*/
+#if defined(__STRICT_ANSI__)
+#define LUA_ANSI
+#endif
+
+
+#if !defined(LUA_ANSI) && defined(_WIN32)
+#define LUA_WIN
+#endif
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+#define LUA_USE_READLINE /* needs some extra libraries */
+#endif
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_DL_DYLD /* does not need extra library */
+#endif
+
+
+
+/*
+@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+@* Interfaces Extension (XSI).
+** CHANGE it (define it) if your system is XSI compatible.
+*/
+#if defined(LUA_USE_POSIX)
+#define LUA_USE_MKSTEMP
+#define LUA_USE_ISATTY
+#define LUA_USE_POPEN
+#define LUA_USE_ULONGJMP
+#endif
+
+
+/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH "LUA_PATH"
+#define LUA_CPATH "LUA_CPATH"
+#define LUA_INIT "LUA_INIT"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#if defined(_WIN32)
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR "!\\lua\\"
+#define LUA_CDIR "!\\"
+#define LUA_PATH_DEFAULT \
+ ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+ ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
+
+#else
+#define LUA_ROOT "/usr/local/"
+#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
+#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
+#define LUA_PATH_DEFAULT \
+ "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
+#define LUA_CPATH_DEFAULT \
+ "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
+#endif
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP "\\"
+#else
+#define LUA_DIRSEP "/"
+#endif
+
+
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+@* directory.
+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+@* luaopen_ function name.
+** CHANGE them if for some reason your system cannot use those
+** characters. (E.g., if one of those characters is a common character
+** in file/directory names.) Probably you do not need to change them.
+*/
+#define LUA_PATHSEP ";"
+#define LUA_PATH_MARK "?"
+#define LUA_EXECDIR "!"
+#define LUA_IGMARK "-"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
+*/
+#define LUA_INTEGER ptrdiff_t
+
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(dllexport)
+#else
+#define LUA_API __declspec(dllimport)
+#endif
+
+#else
+
+#define LUA_API extern
+
+#endif
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+@* be exported to outside modules.
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC static
+#define LUAI_DATA /* empty */
+
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+ defined(__ELF__)
+#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+#define LUAI_DATA LUAI_FUNC
+
+#else
+#define LUAI_FUNC extern
+#define LUAI_DATA extern
+#endif
+
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x) "'" x "'"
+#define LUA_QS LUA_QL("%s")
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE 60
+
+
+/*
+** {==================================================================
+** Stand-alone configuration
+** ===================================================================
+*/
+
+#if defined(lua_c) || defined(luaall_c)
+
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if defined(LUA_USE_ISATTY)
+#include <unistd.h>
+#define lua_stdin_is_tty() isatty(0)
+#elif defined(LUA_WIN)
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty() _isatty(_fileno(stdin))
+#else
+#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
+#endif
+
+
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT "> "
+#define LUA_PROMPT2 ">> "
+
+
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME "lua"
+
+
+/*
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
+*/
+#define LUA_MAXINPUT 512
+
+
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
+ add_history(lua_tostring(L, idx)); /* add it to history */
+#define lua_freeline(L,b) ((void)L, free(b))
+#else
+#define lua_readline(L,b,p) \
+ ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
+ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
+#define lua_saveline(L,idx) { (void)L; (void)idx; }
+#define lua_freeline(L,b) { (void)L; (void)b; }
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher values
+** mean larger pauses which mean slower collection.) You can also change
+** this value dynamically.
+*/
+#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.) You can also
+** change this value dynamically.
+*/
+#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
+
+
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it (define it) if you want exact compatibility with the
+** behavior of setn/getn in Lua 5.0.
+*/
+#undef LUA_COMPAT_GETN
+
+/*
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+** function (the function is still available as 'package.loadlib').
+*/
+#undef LUA_COMPAT_LOADLIB
+
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to undefined as soon as your programs use only '...' to
+** access vararg parameters (instead of the old 'arg' table).
+*/
+#define LUA_COMPAT_VARARG
+
+/*
+@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+** the new '%' operator instead of 'math.mod'.
+*/
+#define LUA_COMPAT_MOD
+
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR 1
+
+/*
+@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+** CHANGE it to undefined as soon as you rename 'string.gfind' to
+** 'string.gmatch'.
+*/
+#define LUA_COMPAT_GFIND
+
+/*
+@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+@* behavior.
+** CHANGE it to undefined as soon as you replace to 'luaL_register'
+** your uses of 'luaL_openlib'
+*/
+#define LUA_COMPAT_OPENLIB
+
+
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o) { (void)L; assert(o); }
+#else
+#define luai_apicheck(L,o) { (void)L; }
+#endif
+
+
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
+/* avoid overflows in comparison */
+#if INT_MAX-20 < 32760
+#define LUAI_BITSINT 16
+#elif INT_MAX > 2147483640L
+/* int has at least 32 bits */
+#define LUAI_BITSINT 32
+#else
+#error "you must define LUA_BITSINT with number of bits in an integer"
+#endif
+
+
+/*
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32 unsigned int
+#define LUAI_INT32 int
+#define LUAI_MAXINT32 INT_MAX
+#define LUAI_UMEM size_t
+#define LUAI_MEM ptrdiff_t
+#else
+/* 16-bit ints */
+#define LUAI_UINT32 unsigned long
+#define LUAI_INT32 long
+#define LUAI_MAXINT32 LONG_MAX
+#define LUAI_UMEM unsigned long
+#define LUAI_MEM long
+#endif
+
+
+/*
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
+*/
+#define LUAI_MAXCALLS 20000
+
+
+/*
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space.
+*/
+#define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
+#define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
+
+
+
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
+
+
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS 200
+
+
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS 200
+
+
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES 60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE BUFSIZ
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*/
+
+#define LUA_NUMBER_DOUBLE
+#define LUA_NUMBER double
+
+/*
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
+*/
+#define LUAI_UACNUMBER double
+
+
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN "%lf"
+#define LUA_NUMBER_FMT "%.14g"
+#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p) strtod((s), (p))
+
+
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#if defined(LUA_CORE)
+#include <math.h>
+#define luai_numadd(a,b) ((a)+(b))
+#define luai_numsub(a,b) ((a)-(b))
+#define luai_nummul(a,b) ((a)*(b))
+#define luai_numdiv(a,b) ((a)/(b))
+#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b) (pow(a,b))
+#define luai_numunm(a) (-(a))
+#define luai_numeq(a,b) ((a)==(b))
+#define luai_numlt(a,b) ((a)<(b))
+#define luai_numle(a,b) ((a)<=(b))
+#define luai_numisnan(a) (!luai_numeq((a), (a)))
+#endif
+
+
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE them if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
+
+/* On a Pentium, resort to a trick */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
+ (defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d) __asm fld d __asm fistp i
+#define lua_number2integer(i,n) lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+ with a DirectX idiosyncrasy */
+#else
+
+union luai_Cast { double l_d; long l_l; };
+#define lua_number2int(i,d) \
+ { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
+#define lua_number2integer(i,n) lua_number2int(i, n)
+
+#endif
+
+
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d) ((i)=(int)(d))
+#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
+
+
+/*
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++
+** or if want/don't to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
+** and with longjmp/setjmp otherwise.
+*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c) throw(c)
+#define LUAI_TRY(L,c,a) try { a } catch(...) \
+ { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf int /* dummy variable */
+
+#elif defined(LUA_USE_ULONGJMP)
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
+
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c) longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
+
+#endif
+
+
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES 32
+
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway. By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if defined(LUA_USE_MKSTEMP)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE 32
+#define lua_tmpnam(b,e) { \
+ strcpy(b, "/tmp/lua_XXXXXX"); \
+ e = mkstemp(b); \
+ if (e != -1) close(e); \
+ e = (e == -1); }
+
+#else
+#define LUA_TMPNAMBUFSIZE L_tmpnam
+#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
+#endif
+
+#endif
+
+
+/*
+@@ lua_popen spawns a new process connected to the current one through
+@* the file streams.
+** CHANGE it if you have a way to implement it in your system.
+*/
+#if defined(LUA_USE_POPEN)
+
+#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
+#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
+
+#elif defined(LUA_WIN)
+
+#define lua_popen(L,c,m) ((void)L, _popen(c,m))
+#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
+
+#else
+
+#define lua_popen(L,c,m) ((void)((void)c, m), \
+ luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
+#define lua_pclose(L,file) ((void)((void)L, file), 0)
+
+#endif
+
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it. To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically. (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options.
+** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
+*/
+#if defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+
+#if defined(LUA_WIN)
+#define LUA_DL_DLL
+#endif
+
+
+/*
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
+*/
+#define LUAI_EXTRASPACE 0
+
+
+/*
+@@ luai_userstate* allow user-specific actions on threads.
+** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
+** extra when a thread is created/deleted/resumed/yielded.
+*/
+#define luai_userstateopen(L) ((void)L)
+#define luai_userstateclose(L) ((void)L)
+#define luai_userstatethread(L,L1) ((void)L)
+#define luai_userstatefree(L) ((void)L)
+#define luai_userstateresume(L,n) ((void)L)
+#define luai_userstateyield(L,n) ((void)L)
+
+
+/*
+@@ LUA_INTFRMLEN is the length modifier for integer conversions
+@* in 'string.format'.
+@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+@* modifier.
+** CHANGE them if your system supports long long or does not support long.
+*/
+
+#if defined(LUA_USELONGLONG)
+
+#define LUA_INTFRMLEN "ll"
+#define LUA_INTFRM_T long long
+
+#else
+
+#define LUA_INTFRMLEN "l"
+#define LUA_INTFRM_T long
+
+#endif
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+#endif
+
diff --git a/client/lua/include/lualib.h b/client/lua/include/lualib.h
new file mode 100644
index 0000000..33d4e31
--- /dev/null
+++ b/client/lua/include/lualib.h
@@ -0,0 +1,53 @@
+/*
+** $Id$
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* Key to file-handle type */
+#define LUA_FILEHANDLE "FILE*"
+
+
+#define LUA_COLIBNAME "coroutine"
+LUALIB_API int (luaopen_base) (lua_State *L);
+
+#define LUA_TABLIBNAME "table"
+LUALIB_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME "io"
+LUALIB_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME "os"
+LUALIB_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME "string"
+LUALIB_API int (luaopen_string) (lua_State *L);
+
+#define LUA_MATHLIBNAME "math"
+LUALIB_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME "debug"
+LUALIB_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME "package"
+LUALIB_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L);
+
+
+
+#ifndef lua_assert
+#define lua_assert(x) ((void)0)
+#endif
+
+
+#endif
diff --git a/client/lua/lib/liblua.a b/client/lua/lib/liblua.a
new file mode 100644
index 0000000..1a31e90
--- /dev/null
+++ b/client/lua/lib/liblua.a
Binary files differ
diff --git a/client/lua/lib/lua51.dll b/client/lua/lib/lua51.dll
new file mode 100644
index 0000000..2265ead
--- /dev/null
+++ b/client/lua/lib/lua51.dll
Binary files differ
diff --git a/client/lua/man/man1/lua.1 b/client/lua/man/man1/lua.1
new file mode 100644
index 0000000..878b324
--- /dev/null
+++ b/client/lua/man/man1/lua.1
@@ -0,0 +1,163 @@
+.\" $Id$
+.TH LUA 1 "$Date$"
+.SH NAME
+lua \- Lua interpreter
+.SH SYNOPSIS
+.B lua
+[
+.I options
+]
+[
+.I script
+[
+.I args
+]
+]
+.SH DESCRIPTION
+.B lua
+is the stand-alone Lua interpreter.
+It loads and executes Lua programs,
+either in textual source form or
+in precompiled binary form.
+(Precompiled binaries are output by
+.BR luac ,
+the Lua compiler.)
+.B lua
+can be used as a batch interpreter and also interactively.
+.LP
+The given
+.I options
+(see below)
+are executed and then
+the Lua program in file
+.I script
+is loaded and executed.
+The given
+.I args
+are available to
+.I script
+as strings in a global table named
+.BR arg .
+If these arguments contain spaces or other characters special to the shell,
+then they should be quoted
+(but note that the quotes will be removed by the shell).
+The arguments in
+.B arg
+start at 0,
+which contains the string
+.RI ' script '.
+The index of the last argument is stored in
+.BR arg.n .
+The arguments given in the command line before
+.IR script ,
+including the name of the interpreter,
+are available in negative indices in
+.BR arg .
+.LP
+At the very start,
+before even handling the command line,
+.B lua
+executes the contents of the environment variable
+.BR LUA_INIT ,
+if it is defined.
+If the value of
+.B LUA_INIT
+is of the form
+.RI '@ filename ',
+then
+.I filename
+is executed.
+Otherwise, the string is assumed to be a Lua statement and is executed.
+.LP
+Options start with
+.B '\-'
+and are described below.
+You can use
+.B "'\--'"
+to signal the end of options.
+.LP
+If no arguments are given,
+then
+.B "\-v \-i"
+is assumed when the standard input is a terminal;
+otherwise,
+.B "\-"
+is assumed.
+.LP
+In interactive mode,
+.B lua
+prompts the user,
+reads lines from the standard input,
+and executes them as they are read.
+If a line does not contain a complete statement,
+then a secondary prompt is displayed and
+lines are read until a complete statement is formed or
+a syntax error is found.
+So, one way to interrupt the reading of an incomplete statement is
+to force a syntax error:
+adding a
+.B ';'
+in the middle of a statement is a sure way of forcing a syntax error
+(except inside multiline strings and comments; these must be closed explicitly).
+If a line starts with
+.BR '=' ,
+then
+.B lua
+displays the values of all the expressions in the remainder of the
+line. The expressions must be separated by commas.
+The primary prompt is the value of the global variable
+.BR _PROMPT ,
+if this value is a string;
+otherwise, the default prompt is used.
+Similarly, the secondary prompt is the value of the global variable
+.BR _PROMPT2 .
+So,
+to change the prompts,
+set the corresponding variable to a string of your choice.
+You can do that after calling the interpreter
+or on the command line
+(but in this case you have to be careful with quotes
+if the prompt string contains a space; otherwise you may confuse the shell.)
+The default prompts are "> " and ">> ".
+.SH OPTIONS
+.TP
+.B \-
+load and execute the standard input as a file,
+that is,
+not interactively,
+even when the standard input is a terminal.
+.TP
+.BI \-e " stat"
+execute statement
+.IR stat .
+You need to quote
+.I stat
+if it contains spaces, quotes,
+or other characters special to the shell.
+.TP
+.B \-i
+enter interactive mode after
+.I script
+is executed.
+.TP
+.BI \-l " name"
+call
+.BI require(' name ')
+before executing
+.IR script .
+Typically used to load libraries.
+.TP
+.B \-v
+show version information.
+.SH "SEE ALSO"
+.BR luac (1)
+.br
+http://www.lua.org/
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+and
+W. Celes
+.\" EOF
diff --git a/client/lua/man/man1/luac.1 b/client/lua/man/man1/luac.1
new file mode 100644
index 0000000..367c7c1
--- /dev/null
+++ b/client/lua/man/man1/luac.1
@@ -0,0 +1,136 @@
+.\" $Id$
+.TH LUAC 1 "$Date$"
+.SH NAME
+luac \- Lua compiler
+.SH SYNOPSIS
+.B luac
+[
+.I options
+] [
+.I filenames
+]
+.SH DESCRIPTION
+.B luac
+is the Lua compiler.
+It translates programs written in the Lua programming language
+into binary files that can be later loaded and executed.
+.LP
+The main advantages of precompiling chunks are:
+faster loading,
+protecting source code from accidental user changes,
+and
+off-line syntax checking.
+.LP
+Pre-compiling does not imply faster execution
+because in Lua chunks are always compiled into bytecodes before being executed.
+.B luac
+simply allows those bytecodes to be saved in a file for later execution.
+.LP
+Pre-compiled chunks are not necessarily smaller than the corresponding source.
+The main goal in pre-compiling is faster loading.
+.LP
+The binary files created by
+.B luac
+are portable only among architectures with the same word size and byte order.
+.LP
+.B luac
+produces a single output file containing the bytecodes
+for all source files given.
+By default,
+the output file is named
+.BR luac.out ,
+but you can change this with the
+.B \-o
+option.
+.LP
+In the command line,
+you can mix
+text files containing Lua source and
+binary files containing precompiled chunks.
+This is useful to combine several precompiled chunks,
+even from different (but compatible) platforms,
+into a single precompiled chunk.
+.LP
+You can use
+.B "'\-'"
+to indicate the standard input as a source file
+and
+.B "'\--'"
+to signal the end of options
+(that is,
+all remaining arguments will be treated as files even if they start with
+.BR "'\-'" ).
+.LP
+The internal format of the binary files produced by
+.B luac
+is likely to change when a new version of Lua is released.
+So,
+save the source files of all Lua programs that you precompile.
+.LP
+.SH OPTIONS
+Options must be separate.
+.TP
+.B \-l
+produce a listing of the compiled bytecode for Lua's virtual machine.
+Listing bytecodes is useful to learn about Lua's virtual machine.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and lists its contents.
+.TP
+.BI \-o " file"
+output to
+.IR file ,
+instead of the default
+.BR luac.out .
+(You can use
+.B "'\-'"
+for standard output,
+but not on platforms that open standard output in text mode.)
+The output file may be a source file because
+all files are loaded before the output file is written.
+Be careful not to overwrite precious files.
+.TP
+.B \-p
+load files but do not generate any output file.
+Used mainly for syntax checking and for testing precompiled chunks:
+corrupted files will probably generate errors when loaded.
+Lua always performs a thorough integrity test on precompiled chunks.
+Bytecode that passes this test is completely safe,
+in the sense that it will not break the interpreter.
+However,
+there is no guarantee that such code does anything sensible.
+(None can be given, because the halting problem is unsolvable.)
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and tests its contents.
+No messages are displayed if the file passes the integrity test.
+.TP
+.B \-s
+strip debug information before writing the output file.
+This saves some space in very large chunks,
+but if errors occur when running a stripped chunk,
+then the error messages may not contain the full information they usually do.
+For instance,
+line numbers and names of local variables are lost.
+.TP
+.B \-v
+show version information.
+.SH FILES
+.TP 15
+.B luac.out
+default output file
+.SH "SEE ALSO"
+.BR lua (1)
+.br
+http://www.lua.org/
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+L. H. de Figueiredo,
+R. Ierusalimschy and
+W. Celes
+.\" EOF
diff --git a/client/lua/src/lua-5.1.3.tar.gz b/client/lua/src/lua-5.1.3.tar.gz
new file mode 100644
index 0000000..0917dea
--- /dev/null
+++ b/client/lua/src/lua-5.1.3.tar.gz
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