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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* mov_encoder_thread.cc
*
* Tue May 17 16:00:01 CEST 2005
* Copyright 2005 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include <config.h>
#include "mov_encoder_thread.h"
#include <errno.h>
#include "miav_config.h"
MovEncoderThread::MovEncoderThread(const char *cpr, Info *i)
{
info = i;
info->info("MovEncoderThread");
// Queue
// inputqueue = new ThreadSafeQueueFIFO<FrameVector*>();
inputqueue = new ThreadSafeQueueFIFO();
// Initialize read semaphore
sem_init(&read_sem, 0, 0);
video_output_queue = new ThreadSafeQueuePriority(info);
audio_input_queue = new ThreadSafeQueuePriority(info);
audio_output_queue = new ThreadSafeQueuePriority(info);
info->info("video_output_queue: 0x%x", video_output_queue);
info->info("audio_input_queue: 0x%x", audio_input_queue);
info->info("audio_output_queue: 0x%x", audio_output_queue);
block = new FrameVector();
num_frames_in_block = config->readString("frame_sequence")->length();
info->info("Frame sequence length %d", num_frames_in_block);
threads = config->readInt("encoding_threads");
movencodersrunning = true;
for(int cnt = 0; cnt < threads; cnt++) sem_post(&read_sem);
// Create the video encoders
for(int cnt = 0; cnt < threads; cnt++) {
MovEncoder *movenc = new MovEncoder(&movencodersrunning, &read_sem,
inputqueue,
video_output_queue,
audio_input_queue,
info);
movenc->run();
encs.push_back(movenc);
}
// Create the audio encoder
audioenc = new AudioEncoder(audio_input_queue,
audio_output_queue,
info);
audioenc->run();
// Create the multiplexer
writer = new MovEncoderWriter(cpr,
video_output_queue,
audio_output_queue,
info);
writer->run();
frame_number = 0;
}
//#include <unistd.h>
MovEncoderThread::~MovEncoderThread()
{
info->info("~MovEncoderThread");
// First we destroy the movie encoders
// for(int cnt = 0; cnt < threads; cnt++) sem_post(&in_sem); // Kick them
for(int cnt = 0; cnt < threads; cnt++) {
encs[cnt]->wait_stop(); // Wait for it to stop
delete encs[cnt]; // Delete it
}
info->info("Deleted the movie encoders");
// Then we destroy the audio encoder
audioenc->wait_stop(); // Wait for it to stop.
delete audioenc; // delete the audio encoder
info->info("Deleted the audio encoder");
// Finally we destroy the writer.
writer->running = false;
// FIXME: Post writer
writer->wait_stop(); // Wait for it to stop.
delete writer; // delete the writer (end thereby close the file)
info->info("Deleted the writer");
// Destroy the semaphores.
// sem_destroy(&in_sem);
sem_destroy(&read_sem);
info->info("~MovEncoderThread::done");
}
static int output = 0;
void MovEncoderThread::encode(Frame* frame)
{
if(output % 250 == 0) // 25 * 24
info->info("inputqueue: %d\tvideo_outputqueue: %d\taudio_inputqueue: %d\taudio_outputqueue: %d.",
inputqueue->size(),
video_output_queue->size(),
audio_input_queue->size(),
audio_output_queue->size());
output++;
if(frame == NULL) {
info->info("MovEncoderThread::encode - NULL frame detected.");
// Terminate
return;
}
frame->number = frame_number;
block->push_back(frame);
// Switch frame
if(block->size() == num_frames_in_block || frame->endOfFrameStream == true) {
// Wait until a free encoder.
sem_wait(&read_sem);
inputqueue->push(block);
// Start new block
block = new FrameVector;
}
frame_number ++;
}
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